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CONTEST RULES

1. Joining the contests
  1. CC Fantasy allows its users to participate in free as well as paid contests (Paid contests – limited to selected states/countries).
  2. The user can join a free contest for any particular match without having to pay any entry fee.
  3. To join a paid contest, the user needs to have sufficient balance in the CC Fantasy wallet.
  4. Public and private contests – A public contest is the one which is open to everyone whereas, a private contest allows the users to challenge other users, existing or otherwise. A unique contest code will be generated when a private contest is created and the invited user(s) can join the contest using the same code.
  5. A single user can join any number of contests for any particular match.
  6. Each contest requires a minimum number of participants to begin with. Otherwise, the contest will be cancelled.
  7. The winning break-up of any contest is pre-defined to help the user select the contest that best fits him/her. However, the break-up may differ if the contest is not completely filled.
2. Creating the teams
  1. Each fantasy team should have 11 players.
  2. A maximum of 7 players can be selected from one of the teams that are playing the match.
  3. Each player, from the teams that are playing the match, will be assigned a pre-designated set of credits. And the fantasy team should be created by utilizing not more than 100 credits.
  4. Additionally, every fantasy team should qualify the below criteria:
  5. Category Min. allowed Max. allowed
    Wicketkeeper(s) 1 3
    All-rounders 2 4
    Batsmen 3 5
    Bowlers 3 5

  6. Once the eleven players are selected for the team, the user needs to select the captain and vice-captain of the fantasy team. The captain earns 2X points and the vice-captain earns 1.5X points for the fantasy team.
  7. There is no limit on the number of teams that can be created by the user. However, the user can submit only limited number of teams to any particular contest.
  8. The user can change the teams until the scheduled start time of the match.
3. Earning fantasy points
3.1 Batting
    s.no description t20 odi t10 test
    1 runs scored 1 1 1 1
    2 6's hit 2 2 3 2
    3 4's hit 1 1 2 1
    4 duck (except bowler) -3 -5 -3 -5
    5 sr < 50.0
    (at least 10 balls should be played or 20 runs should be scored)
    -4 -2 -4 na
    6 sr > = 50.0 and < 75.0
    (at least 10 balls should be played or 20 runs should be scored)
    -2 -1 -2 na
    7 sr > = 75.0 and < 100
    (at least 10 balls should be played or 20 runs should be scored)
    -1 0 -1 na
    8 sr > = 100.0 and < 120
    (at least 10 balls should be played or 20 runs should be scored)
    0 2 0 na
    9 sr > = 120.0 and < 150
    (at least 10 balls should be played or 20 runs should be scored)
    2 4 2 na
    10 sr > = 150.0 and < 200
    (at least 10 balls should be played or 20 runs should be scored)
    4 6 4 na
    11 sr > = 200.0
    (at least 10 balls should be played or 20 runs should be scored)
    6 8 6 na
    12 on reaching 50 runs 6 4 8 3
    13 for every addl. 50 runs 6 4 8 3
    14 on facing 100 balls na na na 3
    15 for every addl. 100 balls faced na na na 3
3.2 Bowling
    s.no description t20 odi t10 test
    1 wickets taken 20 25 20 25
    2 maiden over 6 3 8 6
    3 economy < 4.00
    (at least 2 overs should be bowled by the bowler)
    4 2 4 na
    4 economy >= 4.00 and < 6.00
    (at least 2 overs should be bowled by the bowler)
    2 0 2 na
    5 economy >= 6.00 and < 8.00
    (at least 2 overs should be bowled by the bowler)
    0 -2 0 na
    6 economy >= 8.00 and < 10.00
    (at least 2 overs should be bowled by the bowler)
    -1 -4 -1 na
    7 economy >= 10.00 and < 12.00
    (at least 2 overs should be bowled by the bowler)
    -2 -6 -2 na
    8 economy >= 12.00
    (at least 2 overs should be bowled by the bowler)
    -4 -8 -4 na
    9 on taking 3 wickets 6 4 6 4
    10 for every addl. wicket 2 2 2 2
    11 sr (balls/wicket) < 50 na na na 6
    12 sr (balls/wicket) < 40 na na na 8
    13 sr (balls/wicket) < 30 na na na 10
3.3 Fielding
    s.no description t20 odi t10 test
    1 each catch taken 6 6 6 6
    2 stumping 8 8 8 8
    3 run out (direct) 12 12 12 12
    4 run out (indirect/per player) 6 6 6 6
    5 more than 3 fielding dismissals 6 6 6 6
    6 for every addl fielding dismissal 2 2 2 2
3.4 Others
    s.no description t20 odi t10 test
    1 being a part of the playing xi 2 2 2 2
    2 fantasy team captain (x times) 2x 2x 2x 2x
    3 fantasy team vice captain (x times) 1.5x 1.5x 1.5x 1.5x